Name
Technical Session - 1
Date & Time
Tuesday, November 9, 2021, 11:15 AM - 12:15 PM
Stephen Tallamy Willem Vermost Tom De Wispelaere Dries Tastenhoye Gregg Young
Description

Proxy Workflows for a Secure Remote Production Future

  • Using lower resolution proxy files for video production has been an option for a number of years, however advancements in technology, remote working demands, and a drive towards remote production and usage of cloud technologies has opened up a range of new possibilities. Modern proxy workflows depend on a set of underlying technologies to provide a seamless, secure, and productive user experience. The paper will identify enablers for remote production and provide concrete examples to illustrate how media professionals: • Overcome challenges of collaborating with high resolution footage • Control access to valuable original footage • Create unique renditions to simplify workflows and increase traceability

Multicam live production in a virtual environment

  • Hardly any movie is made without the use of visual effects (VFX). The power of today's graphical processors allows a lot of the effects to be rendered in real-time, which opens the possibility of recording in-camera VFX. This technique has been used in the making of several recent movies. The TV show "The Mandalorian" uses a large active led wall to project its 3D scenery. This way, the actors, director, and camera operators see the sets in real-time, instead of a greenscreen. Bringing this innovation to the television studio offers several challenges to overcome. The use of a multi-cam setup and synchronous switching of what is displayed on the LED wall or a consistent depth of field to name just two. We have overcome these obstacles with the Ketnet live show "Gouden K's". Besides the big productions, we believe this technique might be even more beneficial in small productions using a limited technical crew. With a second project, VRT wanted to explore the possibilities and limitations of Virtual Studio Production using Game Engine Technology. The software-based solution we've deployed (running on common PC hardware) allows for lots of flexibility, creativity, and high-quality content in real-time. Using Unreal Engine and PTZ cameras, we've built a complete interactive 4-input Virtual Production switcher engine using one main workstation. Both projects will be described including lessons learned from an operational point of view.
The New Paradigm of Software Architected Broadcast Facilities: