Full Name
Dries Tastenhoye
Job Title
Product Owner
Speaker Bio
Passionate about people, broadcast, IT and music.
My innate curiosity, my IT background and my ability to learn new things are the qualities that have always allowed me to get started quickly in new and often changing circumstances, with new technologies, on new projects or new teams.
Working on two main tracks: Software Based Studio and Virtual Studio (mainly using Unreal Engine).
As a Product Owner it is my job to collect the vision, wishes and requirements of our end users, to make sure that the effort of our Project Team and our Technology Teams is focused on projects and tasks which create the most business value.
When it comes to Unreal Engine, I'm also doing most of the Blueprinting, creating reusable components to convert 3D designs to Virtual Production Studios.
Dries Tastenhoye